Even Tetris enthusiasts can’t predict the future of competitive Tetris

When you think of esports, Tetris likely doesn’t come to mind. Let alone NES Tetris played on original hardware. Yet, this weekend at the Portland Retro Gaming Expo a new Classic Tetris World Champion (CTWC) will be crowned, and it’ll likely be the most hotly contested, highest-viewed tournament in the game’s almost 35-year history.
Classic Tetris has seen an explosion of interest in the last few years but it’s fast approaching a crossroads. It needs to either professionalize or accept its destiny as a curious, if cozy, corner of the gaming world.
The trouble is, even the top players aren’t sure a professional league is realistic. “Do I think this could become a viable esport? Absolutely not.” Fractal161, a competitor with a very real chance of winning this weekend’s World Championships, told Engadget.
Since then, CTM has gone from barely scraping together enough players for a bracket, to hundreds of players competing in multiple skill levels every single month. The original concept was one 16-player tournament, but that meant anyone that wasn’t good enough would never get to play. “When I took it over my kind of pledge to the community was everybody who submitted a qualifier will get to play” Didion said.
Both CTWC and CTM offer prize pools but they are modest in comparison to the seven-figure worlds of something like Fortnite. If you win CTWC outright, you’ll take home $3,000 with the rest of the $10,000 purse being divided between the next 15 placements. CTM, on the other hand, typically rewards the top eight placements, but the purse is entirely user contributed, so it varies month to month. Typically the pool reaches around $3,500 with half that going to the overall winner.
The fact that CTM’s purse relies on donations might present a problem longer term. In short, the financial incentive of playing in CTM lies broadly in the hands of a few individuals.
Right now, CTM effectively runs at a loss. Didion certainly doesn’t pay himself. There is some income from Twitch and YouTube but that’s used to pay community members for restreaming games and other contributions they make. “We are starting to explore sponsorships and things like that. But I’m not very good at it. So I’m trying to bring in people that know more than I do, or are just better at that kind of stuff than me,” he added.
With CTM, Didion’s unwavering commitment to making the game accessible means he doesn’t have the luxury of making sure everyone has their own NES and CRT and copy of the game. The tournament happens exclusively online, so he has to allow competitors to play with what they have. Standardizing would be a massive expense.
In 1989, when NES Tetris was released, level 29 was most likely designed to be the end of the game. The speed increases so much it’s unplayable earning it the name “killscreen.” Today’s players have mastered techniques to carry on well past level 29 and that requires light modifications to the game for the score to display correctly as the original never expected anyone to accumulate more than 999,999 and thus it cannot display a number higher than that.
CTM is where many world records are broken. With players now able to go on almost indefinitely, and new records harder to achieve, not all spectators are enjoying the marathon matches according to Fractal. “I’ve heard a lot of testimonials about how they don’t really watch the killscreen anymore because it’s just not fun. I think it’s different when you catch it live personally.” Didion agrees. “I think for this esport to grow I don’t think that we can continue to have endless chase downs, post killscreen.”
With the game effectively playable forever, matches have gone from a place where records are broken to sometimes, feeling like a broken record. To address this, and make matches more exciting, CTM has modified the game for its highest bracket so that at level 49 it doubles in speed – something known as “double killscreen.”
He considered creating “characters” for the players, similar to other sports. However, with everyone being so young, there aren’t many compelling stories yet. Despite this, Didion seems to be the driving force behind whatever comes next.
Currently, the sense of community within CTM is more valuable than any financial reward. It’s not just about preserving the integrity of NES Tetris, but about maintaining the close-knit community without the influence of professional gaming or corporate sponsorships.
For Fractal, the real reward is the camaraderie and enjoying questionable fried chicken with friends at Raising Cane’s, rather than focusing on winning prize money at CTWC.